|Research by Fink and
Beddall Fink (1986) report that family leisure programs for inpatient
psychiatric hospitals was effective in enhancing family role definitions,
in promoting cooperative interaction skills, and in the development
of leisure skills and concepts.
The game of "Win, Lose, or
Draw" and "Pictionary" is familiar to many. The
following modifications and ideas can be added to enhance the
A. TALK IT OUT: Instead
of drawing clues on the board, have the participants give verbal
clues within an agreed upon time limit. This version is reminiscent
of "Password" and "Taboo" and several other
commercial games. The clue-give cannot use any part of the word
as he or she tries to describe it. You may limit the clue-giver
to using single words or allow sentences.
This is a great game in small groups
and in large group game-night events.
B. DRAW IT OUT: This is
the traditional "Win, Lose, or Draw" game. You may
have the participants take turns drawing on a large white board
or a black board. Or, teams may circle up with sheets of paper.
The first team to correctly guess the drawn clue wins the round.
C. CUT IT OUT: Give the
clue-give a pair of scissors and a sheet of paper. Now challenge
them to cut out the clue. Encourage the clue-give to cut out
the shapes and if others can't guess what it is.... to use the
cut object the way its is supposed to be used. For example,
if the clue is "Cup," and others can't guess what
it is, have the clue-giver use it as if he's drinking coffee.
D. ACT IT OUT: Hey! Its
charades! Keep the clues niche and simple. Single word clues
E. MOLD IT OUT: Use clay
or putty to shape out the clues. This version is a little more
difficult and require more time.
F. COMBINE IT ALL IN ONE GAME: A great game night activity is to combine all the clue-giving
methods described above. You may come up with a creative way
of which clue-giving method is selected. One way is for a participant
to roll a giant die. A toss of 1 is choice. 2 is TALK IT OUT.
3 is DRAW IT OUT. 4 is ACT IT OUT. 5 is CUT IT OUT. And 6, is
MOLD IT OUT. Give the clue-giver more time and points for the
more difficult clue-giving methods.