of a socially infectious nature, where stress is placed on cooperative,
rather than the competitive, aspects of some recreation activities,
can be used to attract patients' attention and to sustain their
interaction. Very simple games played in a small group may serve
to encourage participation by making the patient feel an integral
and necessary part of the activity." (O'Morrow, The Whys
of Recreation Activities for Psychiatric Patients, Therapeutic
Recreation Journal, 3rd quarter, 1971).
Rock Paper Scissor Congo Line
submitted by Matt Hunter of TR Student on June 29, 2009
Size of Group: 10+
Equipment: Large enough area for everyone to walk around in, another option is to have some background music.
Objective: Competition, Team Support, Socialization, and having Fun
Description: Each participant will start off with a partner in the group and they will go head to head in a Rock, Paper, Scissor match. The competitor who lost the match will then join onto the back of the winner and the winner will go searching for another competitor to try and beat with the cheering support of their new partner behind them. After that match the competitor who lost, once again joins the back of the winners Congo line to support the leader of the line and this will continue until it comes down to the final two competitor to determine the ULTIMATE Rock, Paper, Scissor competitor
Have You Ever?
submitted by Jessica Hohenberger
Objective: Ice Breaker, energy burner, appropriate social
Description: Procedure: Arrange group into a large circle
with one person in the middle. The leader will prompt with
the phrase Have you ever ? The person in the middle will finish
the phrase. Example: Have you ever had candy bars for breakfast?
Each of the people in the circle that has done what the person
in the middle has said (had candy bars for breakfast) will
quickly exchange places with someone else that has also done
it. Whoever is left in the middle will finish the phrase the
time. The game has no real end so you can play 2 or 20 times,
it s up to you!
Zip, Zap, Zoom
submitted by Laurie P. on January 21, 2001
Size: 6min. to 15 max.
Equipment: large room, and
Objective: To allow patients
the opportunity to socialize and get to know one another. To
enhance cognitive skills.
Description: 1. First you
have to set up chairs in a circle. Leaving one less chair so
one person will always be in the middle.(example= musical chairs)
2. The leader will start off in
the circle to get the game started. Explain that "Zap"
is the person to the left of them and "Zip" is the
person to the right of them. "Zoom" is when everyone
gets up and switches chairs. (this will always leave one person
in the middle) THey may not sit in the chair to either side
of them they have to completely change spots.
3. The person who is in the middle
of the circle points to one person at a time and either says,
ZIP, Zap or Zoom. The person they say that too must know the
persons name on both the right and left side of them. So they
will have to socialize and ask each other's name in order not
to get in the middle. If they do not know the persons name then
they go in the middle. ( 5 sec. hesitation rule depending on
4. The person in the middle may
also say Zoom to get out of the middle. everyone will switch
chairs and there will be a new leader in the middle.
5. Safety should be discussed first.
Make sure that patients aren't hurting one another getting to
--patients will love this warm-up
game :) have fun !
10 to 100
Objective: Warm-up, to break
group up into two teams, for fun
Description: Indicate to
the group that you are conducting research to determine....
(make up something). Invite everyone in the group to the center
of the room. Say, "If you are more like a Cadillac, go
to the right of the room. If you are more like a Volkswagen,
go the left of the room."
Once the group is separated, invite
everyone to look around to see who has shared interests and
to look across the room to see who has different thoughts. Have
the group re-join in the center of the room and repeat
the activity with two different items.
Racing Car--antique car
Make up your own opposing pairs.
For groups that are not mobile,
invite the group to stand or sit... raise hand or lower hand.
Size of Group: 10
Focus: energizer, socialization,
Description: As the group
leader shouts out "get into groups of fours," everyone
quickly joins in a group of four. At any time, even before the
group of four is formed, the leader shouts out another instruction.
Examples: everyone with same color shoes, everyone with same
color eyes, groups of five, people born in the same month, people
with same Zodiac sign, form a letter Z with groups of 3 people.
Expected Outcome: group
cohesion, laughter, + feelings